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Teacher's Blog Calls Students "Lazy Whiners" | Teacher Suspended - 0 views

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    "A high-school English teacher in suburban Philadelphia who was suspended for a profanity-laced blog in which she called her young charges ''disengaged, lazy whiners'' is causing a sensation by daring to ask: why are students unmotivated - and what's wrong with calling them out?"
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Facebook takes fresh step to open up users' personal details | Technology | guardian.co.uk - 0 views

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    "Facebook is planning to make users' addresses and mobile phone numbers available to apps that people use on the site, although it says it would require users to give explicit permission for it to happen."
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Always Connected: The new digitial media habits of young children - 0 views

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    Sesame Workshop and The Joan Ganz Cooney Center today released the report Always Connected which examines the media usage patterns of young children. Findings include: * Nearly 80 percent of young children (ages 0 to 5) use the internet at least once a week and just under half of all 6-year-olds play video games. * Almost nine out of ten children over age 5 are TV viewers -- at least three hours daily. * A gap remains in access to technologies, especially among low income and ethnic minority children and also notable differences in usage.
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Teenagers Not Using Facebook - 1 views

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    A story about a 17 who doesn't have a fb account? 
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Web agency tracks job applicants' online slips - 4 views

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    "Companies have long used criminal background checks, credit reports and even searches on Google and LinkedIn to probe the previous lives of prospective employees. Now, some companies are requiring job candidates to also pass a social media background check."
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Thoughts on writing a social media policy - 5 views

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    "Social media and online communication opportunities are important and can have a positive impact on all elements of the teaching and learning process, the school and learning community. We see teachers and other professionals creating networks to share ideas and resources, children and young people crowd source ideas and information. They seek and receive feedback on their work while parents engage more fully with teachers, their children and the school. Furthermore, even if we feel too old or too busy to engage with social media ourselves then we, as teachers, must still be able to model appropriate, safe and positive use of social technology for our learners and the wider learning community."
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Damien "Ezzy" Eades | first 'sexting' conviction pursued - 0 views

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    "The 20-year-old from Sydney's western suburbs is at the centre of Australia's first ''sexting'' case, after a schoolgirl sent a nude photo of herself to his mobile phone. The maximum penalty he faces is a two-year jail term."
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Classroom Posters | Common Sense Media - 8 views

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    This site has excellent posters for teaching students in primary and high school about using technology responsibly.
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    Downloadable posters from Common Sense Media.
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Rethinking AUPs | Dangerously Irrelevant - 5 views

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    "In all of our efforts to teach students safe, appropriate, and responsible technology use, are we forgetting the more important job of teaching our students empowered use?" A collection of links that aim to encourage a discussion in schools about the purpose of AUPs.
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Creative Technologies - Blog post Module 5.1 - 4 views

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    Thank you for sharing Leanne - very helpful!
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Shibboleth Authentication Request - 0 views

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    The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

Responsible Innovation: Ethics, Safety and Technology - 1 views

started by pennyharrison on 05 Apr 21 no follow-up yet
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How Does Multitasking Change the Way Kids Learn? - 0 views

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    Multitasking with technology while learning does not work
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Acceptable Use Policies in Web 2.0 & Mobile Era - 1 views

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    "Information and communications technologies (ICT) policies in schools have two dimensions. One is to ensure that students are protected from pernicious materials on the Internet. The other is to enable student access to the extensive resources on the Internet for learning and teaching. While these two dimensions are not intrinsically in conflict, in actuality, such can become the case."
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1-to-1 Essentials Program | Common Sense Media - 3 views

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    Steps in implementing a 1-1 laptop program
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Google Glass Banned from Seattle Bar; Dev Kit Hits eBay - 3 views

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    Google glasses represent the new high spec technology that allows the user to record what they see, mix information from the cloud with what they see, and upload what they see. Concerns for privacy?
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